Reviews
It is a subject I want to learn.
The content was good and very helpful.
A must-read for anyone interested in games, animation, and VR! It is a great book that provides a comprehensive overview and grasps the overall concepts in an accessible way.
Kim Ok-tae et al.: Understanding Games, Animation, and VR (26-1 Semester, Workbook Included)
*Understanding Games, Animation, and VR* is a specialized textbook on media and visual arts covering the digital entertainment industry. With the Fourth Industrial Revolution fast approaching, digital technology lies at its core. Along with the advancement of digital technology, games, animation, and VR are emerging as key elements of the digital cultural content and entertainment industries. This textbook aims to examine the historical, theoretical, planning, and production aspects of each medium, focusing on these three fields. By studying this book, readers will be able to broaden their understanding of media related to digital entertainment.
Korean title: 게임·애니메이션·VR의이해(26-1학기, 워크북포함)
Korean author: 김옥태 외
Korean publisher: 한국방송통신대학교출판문화원
ISBN-13: 9788920038280
Reviews
It is a subject I want to learn.
The content was good and very helpful.
A must-read for anyone interested in games, animation, and VR! It is a great book that provides a comprehensive overview and grasps the overall concepts in an accessible way.












