Choi Yun-cheol et al.: Computer Graphics Learning Center
As our society has recently moved on to the fourth industrial revolution, virtual/enhancing reality technologies, along with artificial intelligence, Big Data and IOT, have become widely featured. The Metabus platform, especially with virtual/enhanced reality technology, is very interested and all of these are based on computer graphics technology to show the real environment. The Metabus platform is also connected to the Internet, and many people can participate and do a lot of work. Twenty years have passed since the first edition of “Computer Graphics Learning” in 2003. In the meantime, our society and computer technology have changed a lot, as we mentioned earlier. And especially Internet technology has changed the environment, with the speed of development being so rapid. In this context, the fourth edition of the revised version has largely modified the nature of the practice and the demonstration. First, we need to convert the K3b program to a Web browser and to a K2GL programming environment so that you can use the KTD program to be convenient in 3 chapters and 3 for easy programming. You have introduced the js library to use. In the appendix, except for the existing 2D and 3D graphics software practice, 3, 3. The entire content has been updated so that you can learn the full-time DNA programming practice with the js library in focus. The appendix's practice has outlined the theory of text and the study of the ABCGL programming, which is based on the example, in a short time. Also, the program practice is set up in the appendix to help you deal with problems with your program in practice, except with the text-based field.
Korean title: 컴퓨터 그래픽스 배움터
Korean author: 최윤철 외
Korean publisher: 생능출판
ISBN-13: 9788970505381












