Reviews
A Beginner’s Guide to Godot Engine is a good book for getting started with the increasingly popular Godot engine, and it can spark the interest of readers who care about game development. If beginners understand and practice the material from the start, the book is arranged to make learning manageable. Sample files are also provided through GitHub, making practice more convenient. It is suitable both for developers already interested in Godot and for students interested in game development. I
A Beginner’s Guide to Godot Engine systematically explains how to use Godot. Since its first stable version, 1.0, was released in 2014, Godot has continued to develop for 10 years; as of March 2024, the latest version is 4.2.1. Starting with a comparison of Godot and Unity, the book offers concrete examples for learning Godot’s many features. The table of contents is as follows: Chapter 1, Getting Ready to Use Godot; Chapter 2, Godot Basics; Chapter 3, Making a 2D Action Game; Chapter 4, Making
This book makes it easy to learn the basic principles of game creation, Godot’s built-in scripting language, and 2D and 3D development through examples. It is an easy-to-use engine that makes convenient solo development possible.
This is an introductory book to the Godot engine. Unity and Unreal currently dominate the market, but Godot has advantages the other two engines do not. The book explains how to learn Godot easily and quickly.
Tomohiro Katsumura: Simple Introduction to Altitude Engines
Godot is the world’s third most widely used game engine, following Unity and Unreal. This guide is for both beginners encountering game engines for the first time and existing Unity users, introducing everything from basic usage to detailed development methods so they can work with Godot without difficulty. It also explains GDScript syntax in detail, which can be hard to find elsewhere, and thoroughly covers advanced features such as the built-in debugger and profiler. It is especially useful for Unity users who want to try Godot because it clearly explains the differences between the two engines. Introductory books in this field have only recently begun to appear in Korea, but Godot is already attracting attention around the world. Take your first steps into the world of Godot, a free, open-source engine with excellent performance, with this one book.
Korean title: 고도 엔진 간단 입문
Korean author: 카쓰무라 토모히로
Korean publisher: 에이케이커뮤니케이션즈
ISBN-13: 9791127476007
Reviews
A Beginner’s Guide to Godot Engine is a good book for getting started with the increasingly popular Godot engine, and it can spark the interest of readers who care about game development. If beginners understand and practice the material from the start, the book is arranged to make learning manageable. Sample files are also provided through GitHub, making practice more convenient. It is suitable both for developers already interested in Godot and for students interested in game development. I
A Beginner’s Guide to Godot Engine systematically explains how to use Godot. Since its first stable version, 1.0, was released in 2014, Godot has continued to develop for 10 years; as of March 2024, the latest version is 4.2.1. Starting with a comparison of Godot and Unity, the book offers concrete examples for learning Godot’s many features. The table of contents is as follows: Chapter 1, Getting Ready to Use Godot; Chapter 2, Godot Basics; Chapter 3, Making a 2D Action Game; Chapter 4, Making
This book makes it easy to learn the basic principles of game creation, Godot’s built-in scripting language, and 2D and 3D development through examples. It is an easy-to-use engine that makes convenient solo development possible.
This is an introductory book to the Godot engine. Unity and Unreal currently dominate the market, but Godot has advantages the other two engines do not. The book explains how to learn Godot easily and quickly.












