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Richard Lemarchand: Fun game creation process

$53.00USD
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From South Korea
In stock
Description

It is a book that avoids “cranchi” over which you cannot control it, telling you how to process your game project without tiring it from beginning to end, through conceptualization, design, construction, playing tests, and repetition. Four steps in the process of development of ideas into finished games, called games, and also the quality that game designers should build. Let's connect the creative aspect of game design with effective project management technology to try and figure out how to achieve a happier and healthier design process. The subject of this book: game developers, game students, who want to look at game development and work together -- the game studio-friendly development process -- the Junior level game developers who want a game-based game developer who's trying to learn about what to do and how to go in their own direction.

Korean title: 재미있는 게임 제작 프로세스

Korean author: 리차드 르마샹

Korean publisher: 영진닷컴

ISBN-13: 9788931469721

Reviews

5.0
Based on 2 reviews
LE*******
March 28, 2024

I bought a lot of games and bought it the most unexpected book, which was the most satisfactory. Is it not time that we spend on the game of one, and it's time that's gold, and the process and the fact that we just make it? I wanted to read it, but I thought I'd spend two days studying and saving a year of the process. Of course, collaboration-based narratives are a few steps to take out of private developers, but translation is really, really, very, very good. I hope they'll re-translate all

SJ****
December 27, 2023

And not just the most recent PC games, but mobile games are also popular. There's a lot more mobile games in the world, but Jill is better at PC games. But since games are usually more mobile than PCs, I think it's a big deal to understand just how popular mobile games are. I don't remember building a game for practice at the time programming was going to get popular, but I tried to make a simple game as a way to learn C, Baye-Live. I was asked to make a game, and I always refused and refused.

리차드 르마샹: 재미있는 게임 제작 프로세스
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