Reviews
This seems like an excellent introductory book on level design. I enjoyed it!
This is a book about level design with Unreal Engine.
Lee Yong-tae: Open World Level Design with Unreal Engine 5
We often imagine crossing the boundaries of reality. That is the appeal of open-world games: vast stretches of land and a world we can explore freely. This appeal has become central to modern game design, beyond mere play. Learn Open-World Level Design with Unreal Engine 5 gives detailed guidance on how to create that experience yourself. Unreal Engine 5: a tool for creation. Unreal Engine 5 is more than software; it is a creative tool. Starting with installation and basic use, this book walks readers through designing and building complex open-world levels. It naturally draws readers into the world of Unreal Engine 5, where they can enjoy the pleasure of creating. The boundary between reality and the virtual world: Google Earth and level design. Moving real-world terrain into a game world is always exciting. The book shows how to use Google Earth to recreate real terrain as a game level. It explains each step, from drawing a floor plan and importing it into Unreal Engine 5 to building actual structures. It is like a bridge connecting reality and the virtual world. Open-world level design: the heart of a game. Level design is not simply the skill of making a map. It is the work of designing the player's entire experience, the heart of the game. Level design matters even more in open-world games. A level designer's role is to keep players interested in a vast world.
Korean title: 언리얼 엔진5로 배우는 오픈월드 레벨디자인
Korean author: 이용태
Korean publisher: 비엘북스
ISBN-13: 9791186573730
Reviews
This seems like an excellent introductory book on level design. I enjoyed it!
This is a book about level design with Unreal Engine.












