Lee Yong-tae: 3D Shooting Game Level Design with Unreal Engine 5
The strategy of the 3D-stratege-third-person-one-man-mannering game, which is a book that you can easily follow and learn by following the super-induced super-study of the level design engine. Using Google Maps to build strategic combat areas, we guide the design of a very good background level through simple stating game mode. Where does the fun of the first-person-third-human match start? This book focuses on the importance of a background level of design and design the fun of 3D-stating games. The nature of the game determines how much depth the level design is built on. The level designer is the design and design tool that allows content to be used to make the player most fun and entertainment. It's not just a game that's made up of moving parts from beginning to end. There's a lot of content that can change the game's fun in order of process and how it works. I'm going to introduce you to the best game design for a systematic and objective strategy, a framework for tactics, and a game of urgency and comfort in games.
Korean title: 언리얼 엔진5로 배우는 3D슈팅게임 레벨디자인
Korean author: 이용태
Korean publisher: 비엘북스
ISBN-13: 9791186573624












