Lee Seon-young: Expansion of In-Game Animation Features and Content (Large Print Book)
The big book, the great introduction book, and the big book is for readers who have trouble reading, either on a weak note or on a yellow page. The communications books are all made in large print. The primary feature of human game animation is to simulate the mechanism of the game. The early games gave a very simple form of geometry, which gives us an image that would convey the purpose of the game. The genres of the game then varied, adding stories, character elements, and the detail of existing sound, animation, and spectral processing. The human game animation evolved as an interactive tool to drive the sensory expansion. This eventually turned out to be a search for aesthetics and art, and it reached its expansion of content through enhancement of function and self-organization.
Korean title: 인 게임 애니메이션의 기능과 콘텐츠의 확장(큰글씨책)
Korean author: 이선영
Korean publisher: 커뮤니케이션북스
ISBN-13: 9791128807541












