Reviews
We're still looking at it, but you can explain it very easily. "I recommend you learn and listen to the basics.".
Lee Nam-guk: Substance Painter and Maya Integration Hard Surface Texture and Rendering Tutorial (USB)
Substance Painter is a pro that's designed to define sophisticated and complex textures so that they can be very quick and easily applied to 3D objects. It also allows you to easily apply the textures to other types of polygon, and then make extra corrections. These substance Paynters have been used a lot in the creation of the new name. But in recent years substance Painter has expanded to scale the area, and it's been expanding in the movies and animation process. But still, the textures for high-quality VFX videos require a variety of technologies and techniques beyond the substance Paynter. In this video, we're going to do a series of really high-quality CG images that we've been working on, linking substance Paynter with Arnold Render of Maya. We're also going to do the rendering image in a low-level rendering and then we're going to try to do some degenencing from the NCK so that we can get the final result.
Korean title: 서브스텐스 페인터와 마야 연계 하드서페이스 텍스쳐와 렌더링 강좌(Usb)
Korean author: 이남국
Korean publisher: 와일드큐브
ISBN-13: 9791188201396
Reviews
We're still looking at it, but you can explain it very easily. "I recommend you learn and listen to the basics.".












