Lee Bong-gyu et al.: Sports Industry and ICT

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Description

For those who want to know how the sports industry will change through ICT and how to revolutionize industry from a digital perspective, this book will become a good document for learning relevant knowledge. It can help us understand the fast- changing sports industry with ICT technology and provide a platform for ideas to create new services. The book explains with ease the concept of major ICT technologies that are important to the sports industry and, above all, the development of technology, the change in the sports industries. The book consists of six total copies, and the First Part ‘The Sports Industry and Understanding of ICT’ is a four-twenty-seven-one meeting in which sports industry and ICt features meet. From Part 2 to Part 4 we looked at the fusion of sports and ICT, which centers around certain sports areas, such as sports performances, sports services, and e sports. In other words, Part 2 sports performances looked at the transformation center of elite and professional sports and mega sports, and Part 3 predicted what the future sports viewing and leisure sports would look like by contacting ICT. Part 4 introduces the new sports industry, including the new e-sports, which are being caught up in the fusion with ICT. Part 5 introduces the fusion of desirable school flesh with ICT during the fourth Industrial Revolution and explains the ICt applications of senior sports and special physical education as a result of aging.

Korean title: 스포츠 산업과 ICT

Korean author: 이봉규 외

Korean publisher: 청송미디어

ISBN-13: 9791189042103

이봉규 외: 스포츠 산업과 ICT
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