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Ishida Moriteru et al.
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Ishida Moriteru et al.: Algorithms Understood Through Pictures
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Seong Yun-jeong
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Seong Yun-jeong: Visual C++ MFC Windows Programming
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Kim Hyun
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Kim Hyun: ZBrush game character design
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Lee Chang-hyun
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Lee Chang-hyun: Visual C++ 2008 MFC System Programming
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Shin Sun-wook et al.
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Shin Sun-wook et al.: AutoCAD 2024: Staying True to the Basics
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KEITH C. CLARKE
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KEITH C. CLARKE: Introduction to Geographic Information Systems
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Lee Yong-tae
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Lee Yong-tae: 3D Shooting Game Level Design with Unreal Engine 5
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Brian Rothney
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Brian Rothney: Metahuman Characters Created with Unreal Engine 5
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Hong Chun-taek
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Hong Chun-taek: VC++ 2008
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Manuel D. Rossetti
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Manuel D. Rossetti: Simulation Modeling
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Kim Yong-kwan et al.
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Kim Yong-kwan et al.: Character modeling
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한국학술정보
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Oh Chang-hwan: Understanding Ubiquitous
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Lee Seung-hee
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Lee Seung-hee: Using Flash CS 5.X Examples
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Yuk Jae-ho
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Yuk Jae-ho: Easy-to-understand AutoCAD
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Liner (illustrator)
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Liner (illustrator): C++20: Mastering Key Features with Rich Examples
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Jo Seong-bong
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Jo Seong-bong: This is UX/UI design.
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